I am a professional sound designer and composer with more than 15 years of experience in the television and computer game industry. My goal is to provide high quality audio content which best fits your project needs.
2009 May - present
Audio Designer at Realtime Worlds Ltd. on undisclosured project, responsible for developing sound engine and sound editing tools, Sound FX creation using sample libraries and field recordings, additional music composing.
2004 - 2008
Codename: Panzers Phase 2 (PC). Composer, Sound FX
Rush for Berlin (PC). Composer, Sound FX
Rush for the Bomb (PC). Composer, Sound FX
Codename: Panzers 2 (PC). Composer (performed by Dohnányi Symphonic Orchestra Budafok, Honvéd Male Choir), Sound FX
Mytran Wars (PSP), Composer, Sound FX
2002 - 2004
Nexus The Jupiter Incident (PC). Composer, Sound FX
Battlestations: Midway (PC, Xbox). Sound FX
Armies of Exigo Intro Movie (PC). Composer (performed by Budapest Symphony Orchestra, Hungarian Radio Choir), Sound FX
Warhammer: Mark of Chaos Teaser. Composer
Animal Planet (PC, Xbox). Composer, Sound FX
Heroes of Might & Magic IV Intro animation. Sound FX
2000 - 2002
Rebels: Prison Escape (PC). Music Director, Sound FX
Tim7 (PC). Composer, Sound FX
1998 - 2000
Theocracy (PC). Composer, Cutscene Sound FX
1996 - 1998
Sound Engineer in Pali's Recording Studio
1998 - present Composition of Commercial Music
2003 Medita (World music album)
2007 Blue Heaven (Chill out music album)
2009 Cryogenesis (Electro music album)
Computer Skills: Windows 2000/XP/Vista, Word, Excel, Visio, Internet, E-mail
Audio and Music editing programs: Emagic Logic Audio, Digidesign ProTools, Steinberg Nuendo, Sony Sound Forge, Image-Line Fruity Loops Studio, Tascam Gigastudio.
Game Audio Middleware: Fmod, Wwise, Unreal Editor